Fifty first votes

Sunday, August 30, 2015
Secret War Journal[12 August 2015]
I recently got featured in an article regarding the upcoming Singapore General Elections.

(My GRC is not Pasir Ris-Punggol GRC, ignore that)

http://themiddleground.sg/2015/08/12/fifty-first-votes

Uprising

Sunday, August 23, 2015
Secret War Journal[23 August 2015]


This is from the Movie, The Darkest Hour. It was pretty average.

Gamer Motivation Profile

Monday, August 10, 2015
Secret War Journal[10 August 2015]
I took this profile analysis some time back. I found it quite interesting because it has some surprising results. Indeed, my preference for gaming has changed a fair bit since young.

Full Profile can be found here: https://apps.quanticfoundry.com/gamerprofile/2/139fa5dcb4ce4038868d7b8c2f483e.

You Gaming Style: Spontaneous


Your gamer profile consists of your percentile rank across a broad range of gaming motivations.
Your scores are based on how strong your motivations are relative to other gamers. In this customized report,
we’ll explain how to interpret these scores and what motivations we measured.
Check out other profile tools and surveys at the Quantic Lab.
Created with Highcharts 4.1.4Chart context menuAction(62%)Action (62%)Strategy(25%)Strategy (25%)Achievement(35%)Achievement (35%)Social(48%)Social (48%)Immersion(59%)Immersion (59%)50255075100



The 5 Motivation Groups

We identified 5 clusters of motivations. In general, motivations within the same cluster tend to be positively
correlated, while motivations between clusters tend to be statistically unrelated. We’ll walk you through
the individual motivations in the section below.

A Quick Word on Percentiles

Percentiles are how you rank relative to other people. In this report, your percentiles are how you compared
with other gamers who have participated in this profile tool. A percentile of 80% means you scored higher than
80% of gamers. Conversely, a percentile of 10% means 90% of gamers had a higher score than you. This means that
a 50% is perfectly average.

The Action Components (62%)

Gamers with high Action scores are aggressive and like to jump in the fray and be surrounded by dramatic visuals and effects. Gamers with low Action scores prefer slower-paced games with calmer settings.
Created with Highcharts 4.1.436%89%DestructionExcitement020406080100
Destruction (36%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.
Excitement (89%): Gamers who score high on this component enjoy games that are fast-paced, intense, and provide a constant adrenaline rush. They want to be surprised. They want gameplay that is full of action and thrills, and rewards them for rapid reaction times. While this style of gameplay can be found in first-person shooters like Halo, it can also be found in games like Street Fighter and Injustice, as well as energetic platformers like BIT.TRIP RUNNER.

The Strategy Components (25%)

Gamers with high Strategy scores like challenging gaming experiences with strategic depth and complexity. Gamers with low Strategy scores enjoy being spontaneous in games and prefer games that are accessible and forgiving when mistakes are made.
Created with Highcharts 4.1.415%41%MasteryPlanning020406080100
Mastery (15%): Gamers who score high on Mastery enjoy playing games that rely heavily on skill and ability. They take the time to practice and hone their gameplay so they can take on the most difficult challenges that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay that constantly challenges them.
Planning (41%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, or Europa Universalis.

The Achievement Components (35%)

Gamers with high Achievement scores are driven to accrue power, rare items, and collectibles, even if this means grinding for a while. Gamers with low Achievement scores have a relaxed attitude towards in-game achievements and don’t worry too much about their scores or progress in the game.
Created with Highcharts 4.1.425%49%CompletionPower020406080100
Completion (25%): Gamers with high Completion scores want to finish everything the game has to offer. They try to complete every mission, find every collectible, and discover every hidden location. For some players, this may mean completing every listed achievement or unlocking every possible character/move in a game. For gamers who score high on Customization, this may mean collecting costumes and mounts in games like World of Warcraft.
Power (49%): Gamers who score high on this component strive for power in the context of the game world. They want to become as powerful as possible, seeking out the tools and equipment needed to make this happen. In RPGs and action games, this may mean maxing stats or acquiring the most powerful weapons or artifacts. Power and Completion often go hand in hand, but some players enjoy collecting cosmetic items without caring about power, and some players prefer attaining power through strategic optimization rather than grinding.

The Social Components (48%)

Gamers with high Social scores enjoy interacting with other players, often regardless of whether they are collaborating or competing with them. Gamers with low Social scores prefer solo gaming experiences where they can be independent.
Created with Highcharts 4.1.440%55%CompetitionCommunity020406080100
Competition (40%): Gamers who score high on this component enjoy competing with other players, often in duels, matches, or team-vs-team scenarios. Competitive gameplay can be found in titles like Starcraft, League of Legends, or the PvP Battlegrounds in World of Warcraft. But competition isn’t always overtly combative; competitive players may care about being acknowledged as the best healer in a guild, or having a high ranking/level on a Facebook farming game relative to their friends.
Community (55%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being of a team working towards a common goal. For them, games are an integral part of maintaining their social network.

The Immersion Components (59%)

Gamers with high Immersion scores want games with interesting narratives, settings, and customization options so they can be deeply immersed in the alternate worlds created by games. Gamers with low Immersion scores are more grounded in the gameplay mechanics and care less about the narrative experiences that games offer.
Created with Highcharts 4.1.465%62%46%CustomizeFantasyStory020406080100
Customization (65%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.
Fantasy (62%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, and Mass Effect for their fully imagined alternate settings.
Story (46%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.

Source: Quantic Foundry

Tokio Marine Insurance Singapore

Sunday, August 9, 2015
Secret War Journal[19 May 2015 - 6 August 2015]
Surprisingly, I almost did not end up working in this company. I am glad that I chose to work here in the end.

I was assigned to the Marine Claims Department. On the first day, I was not really sure what to expect.

Bee Kee, the manager for Marine Claims helped to get me up to speed on the first day.

With the help of  my colleagues, Li Xian, Sarah, Amanda and Theresa, I quickly learned the skills required to complete the task.

Some of the skills I learnt during my work there included Marine Insurance and the related risks borne by the insurers. There are many flavours of Incoterms and I was given the opportunity to roughly learn about them and understand the difference between the common Incoterms used in Marine Cargo Commercial Invoices.

Amongst others, I came across many Business Law concepts which I learnt during my schooling in my University (it is useful!) when I was reviewing some of the agreements between Tokio Marine and its agents.

From them, I have a better understanding on the General Insurance Sector in Singapore.

Thus, I prepared a instagram post for them, (forgive Instagram's formatting)!
In addition to my colleagues, my lunch companions help to enrich my work experience during the short 3 months. The perks of working in Tanjong Pagar area means that you are spoiled for choices on what to eat everyday. There are many cafes and restaurants to dine at, including the various stalls at the Hawker Centres.

From an initial small group comprising of Soo Wah, Brandon, Pei En, Clarissa, Zai Hao and Yin Yu, it grew to its peak to include other interns and temporary staff, Reena, Nicky, Zhane, Cyrus, and Wei Wen.

 photo IMG-20150716-WA0006.jpg


I will not forget the challenges of getting seats in a crowded hawker centre with such a large group. Very often, my colleagues would ask me, "How do you all manage to find seats during lunch?" It is not easy and sometimes it takes a bit of time to find the tables.

Occasionally, we complain about the time wasted to find seats and would just order takeaway and have our lunch at Tokio Marine's breakout room. :p

Bonus Corporate Events
I was very fortunate to be with Tokio Marine during this period because as it happens, the recreational committee has prepared a series of annual events for this period.

In the process of being invited to these events and participating, I helped out as a temporary representation for the Recreational committee for Marine Claims Departments.

TMiS Bowling Competition
Within the first week of joining Tokio Marine, I was informed that there was a TMiS Bowling Competition coming up! I participated the event as a supporter and received the company shirt.

 photo IMG-20150523-WA0000.jpg
Fruits Day
The next event was the annual fruits day for Tokio Marine! This coincides with the durian season in Singapore. Its biggest highlights are its durians! Other fruits include cherries, coconuts, grapes, lychees, mangosteens.

TMiS Movie Night
Finally, the last highlight of the recreational events is the annual movie night for the entire company! This year's Mission Impossible: Rogue Nation.

As it was close to my last day, the event really felt like a closure to me.

Thinking back, it is amazing that I get to know so many different colleagues from different departments and have lunch together. For this, I must thank HR department for giving us the opportunity to get to know each other. The staff welcomed us and made us felt like we belonged here.

I had a wonderful experience working in Tokio Marine. If you will be going to work in there, I am confident that you will have a great time. :)

Meanwhile, enjoy the pictures that were taken during my work there! :)


Disclaimer: I have signed a non-disclosure agreement with Tokio Marine. Thus, I have only covered briefly on what I learnt without specific details. Hope you all understand. :)